Alternate Cover: Licensed Comics

Posted by staff | 3:48 PM

James takes a look at the world of licensed comics - movie and TV show tie-ins - and concludes that, er, they're not very good, really

James Hunt

In the world of computer gaming, nothing screams “quality” like a licensed tie-in. Unfortunately, it’s also prone to scream the word “bad” immediately beforehand. This is an accepted truth in the world of computer games – you don’t buy a licensed title expecting anything more than a cheap, rushed, shallow cash-in. It makes sense – with licensors hovering over the creative process, and usually a time limit in the form of, say, a cinematic release date to synchronise with, there’s no room for error, and that means no room for invention.


Licensed comics are rarely any different. Where movies tend to have licensed computer games, there’s a decades-old trend of TV shows having a licensed comic. Even so, after over 30 years of trying, they’re still almost universally crap. With the time and storytelling restrictions vastly different to game tie-ins, what is it that makes licensed comics the utter quality black hole that they so frequently are? I’ve been considering it and I think I’ve identified the three mistakes that licensed comics make. A few case studies, and I hope to illustrate exactly why only the most dedicated fan should go within 10 feet of a licensed comic.

1. “No budget” syndrome – One of the first things you can be guaranteed to read when someone brings an existing property to comics is a statement along the lines of “Well, of course, since we have no budget restrictions, we can do anything we want, as long as it can be drawn!” A fair enough statement, yes, but on closer inspection, what does it really mean?

In the case of IDW’s comic-based “Season Six” of Angel, it means taking Los Angeles to hell and having Angel fight a ludicrous number of massively-proportioned demons every issue – something that makes the series almost impossible to take seriously. After all, the Angel show we remember featured a small number of demons, almost always human-like in appearance. It was absolutely a budget restriction, but one that kept the show grounded in believability, as much as a show about a vampire detective could be.

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