LOS ANGELES — The billboards arrived without fanfare or explanation in more than a dozen major cities last May. Bearing two simple catch phrases, "Harvey Dent for district attorney" and "I believe in Harvey Dent," they featured a photo of a stately Dent (imagine Eliot Spitzer with a shock of blond hair) against an American flag.

But within 72 hours, each billboard had been defaced by identical graffiti: The candidate's eyes were scrawled over with black rings, his lips crudely rouged with a smeary, clownlike grin. As well, each of the placards' messages had been altered to read: "I believe in Harvey Dent TOO."



Although not outwardly advertising anything other than Dent's political aspirations (never mind the impossibility of running for DA in more than one city), the billboards were in fact the opening salvo of one of the most interactive movie-marketing campaigns ever hatched by Hollywood: a multiplatform, hidden-in-plain-sight promotional blitz for the new Batman movie, "The Dark Knight," which stars Christian Bale and Heath Ledger and reaches theaters in July.

Alternate reality gaming
By employing a variety of untraditional awareness-building maneuvers and starting the film's promo push strategically, more than a year before the film's release, marketers at the firm 42 Entertainment (subcontracted by the film's distributor, Warner Bros.) seem to have struck a chord with "The Dark Knight's" core constituency: fanboys and comic-book geeks. The promotional efforts — part viral marketing initiative, part "advertainment" — fit into an absorbing, nascent genre-bending pastime called alternate reality gaming that have been the toast of movie and comic blogs for months.

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